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Some things we're working on

With the year coming to an end, I thought it would make a good time to provide some insights into how we work and give you some previews as to what might be coming from us next year.

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Balancing on dangerous tables - a S.M.A.S.H. design blog

Our revised edition of S.M.A.S.H. is at the printers and a publisher's proof is on order, so if everything comes back looking good, we can hopefully make it available over the next week or so. That also means I've finished doing all the work I've got to do on it, so I've got a bit of free time to put together another design blog. So let's a have a look at a couple of helpful tables in the book - one new for the revised edition, one that's been there since the original release - and the effects that these tables have had on our balance within the game.

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Announcing the Revised Edition of S.M.A.S.H.

It's coming close to a year since we released S.M.A.S.H., but that was far from the end of it's creative journey. Over the last 11 months since we announced S.M.A.S.H., we continued to play and work on the game. We put out a handful of our revisions in the Prisoner Omega adventure a few months ago, but that was not the end of our revisions, and now we think we're just about ready to release a new edition with a ton of new material and other revisions to make the game the best it can be.

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Coming Soon! Prisoner Omega

We have a brand new adventure for S.M.A.S.H. is due for imminent release. This 34-page adventure sees the PCs teleported into a death-trapped prison where they have to play through the deadly games of the supervillain, Enigma.

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